Perks

''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.'' Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.

Juggernaut: Based on miniguns and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.

Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy

Shotgunner: A great amount of damage, but be mindful of your ammo count.

Assault Recon: A perk that focuses on running and gunning with SMGs alongside improving your ability to dodge bullets.

Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.

Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.

Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles.

Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.

Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.

Pyromaniac: The perk where you turn everyone into firewood.

Technician: A perk for those who prefer a more passive playstyle. Gunslinger :

This perk is based on pistols, good for starters, but becomes less useful over time.

Fun fact: you start with a free pistol ( M17 ) and these guns have the fastest reload speed.


 * Pistol / Revolver Damage increases by 1 percent per level)
 * Pistol / Revolver Reload speed increases by 0.5 percent per level)
 * Pistol / Revolver Fire rate increases by 1 percent per level)
 * Pistol / Revolver Penetration increases by 0.1 percent per level)
 * Pistol / Revolver Penetration damage increases by 1 percent per level)
 * Pistol / Revolver Ammo pickup bonus increases by 1 percent per level)
 * Starting Pistol / Revolver ammo increases by 50 percent

Juggernau t:

Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.


 * Max Hp increases by 5 percent per level
 * Max Armor increases by 5 percent per level
 * Recovers hp every second (0.2 per level)
 * Starts with extra armor (1 per level)
 * Movement speed decreases by 10 percent
 * Armor damage absorption increases by 20 percent
 * Ignores damage over 30
 * Can use heavy weapons as a primary
 * Heavy weapon damage increases by 1 percent per level
 * Heavy weapon reload speed increases by 1 percent per level

Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. Not much stuff in this perk, get a specialist instead of this


 * Assault Rifle Damage increases by 0.8 percent per level
 * Assault Rifle Reload speed increases by 0.8 percent per level
 * Increases The Chances of Spawning an assault rifle in supply crates

Shotgunner: A great amount of damage, but be careful with the magazine

Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading


 * Shotgun Damage increases by 30 percent + 1 percent per level
 * Shotgun Fire Rate increases by 0.5 percent per level
 * Shotgun Reload Speed increases by 1 percent per level
 * Shotgun Penetration power increases by 0.1 percent per level
 * Max Hp increases by 50
 * Increases The Chances of spawning shotgun in supply crates

There are more perks, but I havent added them yet